More design concepts for the interactive book...
The swipe direction was counter-intuitive at times (eg. I expected the scene and anticipated motion to look/feel right with a right swipe, but a left swipe was the only way that made any visual sense in practice). So I was thinking about establishing a direction arrow with a set of animated goose track footprints to tell the viewer when and where to swipe.
The swipe direction was counter-intuitive at times (eg. I expected the scene and anticipated motion to look/feel right with a right swipe, but a left swipe was the only way that made any visual sense in practice). So I was thinking about establishing a direction arrow with a set of animated goose track footprints to tell the viewer when and where to swipe.
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