Friday, June 9, 2017

A human thing

This took about 200 layers, so real time previews were impossible. I had to work in 2048 X 2048 to avoid a moire pattern, and every line is on it's own layer. Premiere started having trouble doing everything after about 50 layers, so this took a few days.

Tuesday, May 16, 2017

Reaction Shot Take2


My first attempt at the reaction shot was an emulation one of Michael Bay's "Bayhem" shots described by Tony Zhou in Every Frame a Painting. I hoped an iconic cinematic shot with an over the top sense or “epicness” would have a satirical effect, endearing the character to the audience through sympathy, similar to the affection fans of the Charles M. Schultz have for Charlie Brown.
Beyham - "use of movement composition and fast editing to create a sense of epic scale" through "layers of depth, parallax, movement, character, and environment" (Zhao)
The performative function of the reaction shot should be an alignment of the audience with the protagonist and an introduction to the goose's vulnerability through a visible awareness of his own fallibility. The intended perlocution is identification and affection through empathy (naïve demeanor under threat), but early test shots made it clear that the "Bayhem" shots were not going to be effective.
Tony Zhou describes Michal Bay's shots as having a good deal of “impact”, but more specifically there is an awe and admiration for the character who is literally and figuratively standing to face the challenging in a chaotic world. The Bayham primitive is awe generated by a metaphoric link to imagery and conceptual conjugate.


Austin categorized communicative failures, and Ronald Grimes wrote about the application of his taxonomy to ritual failure. The failure of this shot might fall under a “misinvocation” and/or a “misfire” because the act was “purported but void” due to a “misexecution” vitiating the act through flaw. But I think categorization of infelicities in narrative falls outside of Austin's scheme because the projected application of his theory is radically different from the nuances of performative narrative communication. For analysis of multiplatform narrative communication classification of primitives through their relationship to the perlocution would be the most effective tool for the deconstruction, analysis, and construction of narrative performative acts.





Monday, April 17, 2017

First Attempt at Beyham

Multilayered Michael Bay-style hero reaction shot.

Bay Reaction shot with a telephoto lens

https://en.wikipedia.org/wiki/Angle_of_view#Focal_length

I don't think Michael bay is using a telephoto lens in most of these shots.

 35mm equivalent

fl 85diagonal angle 28.6Vertical 16.1Horizontal 23.9
 https://en.wikipedia.org/wiki/Angle_of_view#cite_note-17


The background is very blurry. If the focal length is 85, the angle of view is approximately 16 X 24 degrees. 

The subject would have to be about 86 feet away (arc tan of 16 degrees) to get 3 feet vertical (it would wind up smaller with the crop factor https://en.wikipedia.org/wiki/Crop_factor). 

With an f/1.4 the background would have to be more than 1000 feet away... 
http://www.photopills.com/calculators/dof


a few Bay shots
https://youtu.be/2THVvshvq0Q?t=1m41s

Wednesday, April 12, 2017

the reaction shot

I have been out of comission for a few days, and I am on pain medication, so forgive me if my focus drifts.
I have decided to emulate one of Michael Bay's "Bayhem" (I am going to make an orbiting/rising dolly zoom) shots for the reaction shot because they are iconic cinematic shots that give an over the top sense or epicness,
Beyham - "use of movement composition and fast editing to create a sense of epic scale"
these require "layers of depth, parallax, movement, character, and environment"
"lots of things of varying size in the same shot and move the camera to emphasize."


Every Frame a Painting season 1 episode 7 Michael Bay - What Is Bayhem? by Tony Zhou
direct link to the video 

The layers require a lot of objects and a detailed model, which is a lot of work, but I plan on trying the textured models in a reshoot of the "Text World" shot with a more appropriate font.

Tuesday, March 28, 2017

Getting unstuck

I don't really understand why I am detailing my meanderings with my theory, so the direction has been a bit chaotic. In an attempt to put words to paper, I am starting with a performative breakdown of the elements and trying to transform it into a detail of how the theory worked in practice.
The Form through the Formula
The technical, visual aesthetic, and formal linguistic (semantic/lexical/phonemic) decisions were informed by the performative function of each element and a counterpoint between the circular form of the goose's (heroe's) journey, interactive paradigm, suggestion of indexicality, character arc, and the indexical allusions of the aesthetic.
The interface changes from a book to an interactive animation at a moment in the story when the protagonist is out of his element. This is done in order to generate a disorientation for the audience and identification with the protagonist through a common experience. In order to be effective, the audience has to expect the interface to behave like a book. For this reason, several of the aesthetic decisions in the beginning of the story and the end are made in an attempt to evoke the presence of a book (my ideas of evoking presence are based on the “aura” described by Walter Benjamin in “The Work of Art in the Age of Mechanical Reproduction”, but I do not think the actual artifact needs to be there to generate a similar sensation).
Examples of illusory imagery to imply indexicality are in the “book opening” animation, the “vine text” animation, and the sound of a page turning that accompanies the transitions between the scenes when the goose is in the human world. The performative function of the opening imagery, interaction, and animations associated with the experience of reading a book (i.e. paper texture, shading, and sound of paper) is to mislead the audience to anticipate the experience to be similar to reading a story from a book and the dramatic effect when the expectation is broken.


Locution
imagery, interaction, and animations associated with the experience of reading a book (i.e. foliage, shadow, imagery/sound of paper)
Illocution
suggest that the audience is holding a book
Perlocution
suspension of the awareness of the digital medium

Primitive
sound, interaction, and imagery with shading and dimensionality consistent with an object in the viewer’s space
Constative
this is an animation of a book
Explicit Performative Function
mislead the audience (i. e. build an expectation that the experience will be like a book in order to break the expectation for dramatic effect)


Cited:
Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction.” Film Theory and Criticism: Introductory Readings, edited by Braudy, Leo and Cohen, Marshall, New York: Oxford University Press, 2009. Print.