You have to erase history and apply texture before you transform (see above), but I want the first frame and the last to be a perfect projection... What I have been doing is putting the polygons in the initial position, applying the texture, and then creating the fabric deformer. The problem I am having is, the exact position of the last frame is unknown until the deformer does it's thing...
Maybe if I take the last frame, delete history, and create a blend shape to a shape with the polys in the right spot...
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