Sunday, April 3, 2016

Working Around Some Glitches

I am having some problems with my renders. The light linking and texture references are changing spontaneously. So I have to look very carefully at each render to make sure everything is right.

I messed up on the model, and I had to paste a generic 3D model's body on to the head, and the result had overlapping UVs, so the hair dynamics I wanted to use does not work. The specular is also off because of the last minute fix.

I decided these were too cluttered, and I spent a lot of time on the door in the background, so I moved things around.




After the move things were easier to discern, but I need color for this effect (the 3D environment needs to compete with the black and white text on page), so I am adding some lights.

I spent a lot of time on the extra bits that are getting covered up. The door has screws, there is chain, and the knife holder has 4 different kinds of knives, but it just woks better with the knives in the holder and the freezer behind the meat. I am going to need to make some better 1/2 cows.










The door even has a light switch, thermometer, and the screws on the hinges and plates are all turned a little different... Oh well.

He looks up, and the dolly zoom starts. It's a pretty short shot (less than 300 frames).








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