Saturday, April 23, 2016

mise-en-scène vs games, books, and movies with no creative communication



Not sure how this works into everything, but not all games, books, or movies are narrative. Some are instructive or serve absolutely no communicative function (tic-tac-toe, this might be a communication between 2 players, i. e."i am smarter than you", but there is no creative communication).

The above interactive animation goes against the mise-en-scène philosophy of cinematography; every shot should give the audience new information, the media should support the narration (Barsam 124). Theories on the meaning of an element are present in philosophies of game creation (Salen and Zimmerman 41), and interactive media often includes constructive elements that serve no narrative function. The blinking "?" prize boxes in Super Mario Brothers do not tell you anything about the narrative, but assist in the progression through the game and the rules, which function operationally, constituatively, and implicitly to guide the progression (Salen and Zimmerman 130), do not always communicate a story.


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