Sunday, April 17, 2016

Motion Builder and Non-Anthropomorphic Characters

I have been trying to use Motion Builder to animate the goose, but things have not gone well. The motion capture does not match, or look as goose-like when applied to the character, so I thought I would just use the story and foot stabilization features to mix the walk cycles I already have. Unfortunately, it will not "Characterize" a skeleton if it does not have shoulders and arms, and the character must be in the T-pose when it is "Characterized", so I can't really use the walk cycle I have.

I tried adding the shoulders and arms and returning the character to a t-pose as a "duck-tape" (pun intended) solution, but when I imported the walk cycle as another asset the character broke (the neck went in a crazy z shape that I could not fix).
At this point, I think it would be easier to use Maya for the next shot.


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