Saturday, March 26, 2016

Making a new Model for the Dolly-Zoom Shot

The prototype of the Dolly-Zoom shot is not rough, so I have been having trouble discussing my concept because the psychological effect I am trying to describe is ineffective in the draft. To get the shot to have an impact on the viewer, I am going to have to raise the quality to a level near production. I do not look right for a butcher, so I got John from the dance department to pose for a 3D capture using Catch 123D. He is very good at standing still for the capture, but the software did not produce a quality model. I got something I could use when I cropped the pictures down to the head, but it is going to seen a lot of work to be usable.


After a few hours in Maya:



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