The head came out a little skewed, so I added a lattice deformer.
I am cutting out the eyes to use spheres, so I am not worried about how they look, just the position of the opening.
I was smoothing out the features, but I thought he looked a little better for the part with a few sharper angles.
I have the facial shape, color map, and specular map. Now I just need to retopologize, create a body, rig it, do the background, and animate the scene.
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