Monday, September 14, 2015

Application of the "Hero's Journey" to my Story

Christopher Vogler's model

The twelve stages of the hero's journey monomyth following the summary by Christopher Vogler (originally compiled in 1985 as a Disney studio memo): 
  1. the ordinary world, 
  2. the call to adventure, 
  3. refusal of the call, 
  4. meeting with the mentor 
  5. crossing the threshold to the "special world" 
  6. tests, allies and enemies
  7. approach to the innermost cave
  8. the ordeal
  9. reward
  10. the road back
  11. the resurrection
  12. return with the elixir
Features:

1. Destiny calls hero to journey
  • Often in the depths of despair
  • Luke's house is burned down
  • bad things happen to good people
2. Crisis creates danger and opportunity
  • reveals something about character that he did not know
  • move from one world into another
  • adopts responsibility for own adventure/journey
3. Transformation

  • hero accepts the need to change self

Heroes on a mythical journey overcome an ordeal.

Should the story begin with Tuba-Goose as a normal goose, and his journey is into the human world?
Should I try to build attachment through another ordeal.

His ordeal the struggle to fit in (gain respect?). He attains a piece, realizes will never be real, and abandons it. This should be an acceptance of defeat, not a victory.

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