Christopher Vogler's model |
The twelve stages of the hero's journey monomyth following the summary by Christopher Vogler (originally compiled in 1985 as a Disney studio memo):
- the ordinary world,
- the call to adventure,
- refusal of the call,
- meeting with the mentor
- crossing the threshold to the "special world"
- tests, allies and enemies
- approach to the innermost cave
- the ordeal
- reward
- the road back
- the resurrection
- return with the elixir
Features:
1. Destiny calls hero to journey
- Often in the depths of despair
- Luke's house is burned down
- bad things happen to good people
2. Crisis creates danger and opportunity
- reveals something about character that he did not know
- move from one world into another
- adopts responsibility for own adventure/journey
- hero accepts the need to change self
Heroes on a mythical journey overcome an ordeal.
Should the story begin with Tuba-Goose as a normal goose, and his journey is into the human world?
Should I try to build attachment through another ordeal.
His ordeal the struggle to fit in (gain respect?). He attains a piece, realizes will never be real, and abandons it. This should be an acceptance of defeat, not a victory.
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