Sunday, January 17, 2016

Unity Game Design Breakdown

My digital popup book is going to run a tablet through the Unity game engine. 

Current Animatic


Execution

Progression of the animation is user driven through a swiping motion. Indication of when and how to swipe is given through "goose tracks"



Most of the animation is CGI mixed with live action, and I do not expect most tablets to be able to handle the level of detail and texture needed to render my model. So I am pre-rendering the footage and the swiping motion sets the speed and scrubs through the footage rather than moving characters in a 3D environment.



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