The Big Idea (subject to change without notice)
This semester I am focused on creating a form that blends cinematic animation, interactive media, and literature in a complimentary way. The shot that I am working on now is the interior of the building Tuba-Goose entered last semester. I am changing the location to a butcher shop because it adds to the dramatic effect, and horror films have a lot of paradigmatic camera and lighting techniques that would be interesting to apply to another medium. I thought it would be complimentary mix of media to make the interior all narrative text (people , shelves, everything except the goose would be extruded polygonal text), use motion capture to animate the people, and use a dolly zoom for a shot where the goose sees the butcher doing what butchers do.
I am not sure how I will texture everything or how I will organize the words so they function as characters and are readable as text, but I think motion capture will add an inherently human quality to the movement that should give me more freedom to deviate from anthropomorphic shapes while relaying the intended actions. I am hoping that when I have the movement for the scene, I will be able to create a model based on the text and the key frames that becomes reveals itself to the reader in a way that alludes to the internal dialogue of the goose when he realizes what is going on in the butcher shop (I want the audience to be thinking "Is that a person chopping off the head of... YES IT IS!" in parallel to the character's realization). This shot does not do much to exploit interactive media, but I am worried compounding too many distracting elements (e.g. putting a tilt interaction, prompting an expand gesture on the touch screen, or something of that nature) would drown the humble, quiet nature of a book.
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