Sunday, November 8, 2015

Chased Out with a Broom

The reflections are a bit tricky. I want the tuba to reflect the environment, but not the windows... But I want the windows to reflect the tuba, with the environment...
I have a lot of render layers to deal with this problem...




I used a separate mesh for the fabric collision and it appears to be blocking the shadow of the words on the ground except in the places where the ground is higher than the bounce plane...

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