Saturday, November 7, 2015

Bringing a Character into an Environment

I have been working on developing an interface to bring my character into a physical environment for 5194. I was hoping I could use the result to provoke a genuine response from an unscripted audience for the final shot in my Tuba-goose project. I hoped I could build something with the lenses I have, order a custom lens (they are only $12 a foot + the price to cut), or create a parallax barrier. Unfortunately, creating a high quality lens does not seem possible with the materials I have (2 of the sample packs of 8" X 10" lenses Microlens sends with bulk orders of 50+ lenses), and a parallax barrier blocks light exponentially based on the number of viewing angles (2 views blocks 50%, 3 blocks 66%... 10 views blocks 90%).
I am going to try a patch that blends pixels to fix the problem with the lines on the screen not lining up with the lenses (it basically blends interlaces to make a non integral number of pixels with the lines per inch of the lens).
Worse case scenatio... A ready to go lenticular monitor is $500, the lens designed to work with a 23" monitor is $200, and a 23 inch monitor with a pixel pitch of .270 mm is about $130.
Links I have found useful are...

Calculate the DPI of a monitor to make a parallax barrier.
https://www.sven.de/dpi/

Specs of the one of the common ACCAD 24" monitor
http://www.pcworld.com/product/1147344/zr2440w-24-inch-led-lcd-monitor.html


MIT student who made a 24" lenticular 3D monitor.
http://alumni.media.mit.edu/~mhirsch/byo3d/tutorial/lenticular.html


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