Showing posts with label Emotion. Show all posts
Showing posts with label Emotion. Show all posts

Saturday, August 27, 2016

Illocution, Perlocution, and Primitive for the Acceptance Chapter


Illocution: Tuba-Goose is not a goofy comedy or a fairy tale, it is a metaphor for the dissonance one feels when they realize their limitation through failure to attain a dream. It is a personal message to the adults to remember the moment when you realized that you could not be anything, if you try hard enough, and a foreshadowing to the child audience.

Primitive: I want the story to transition from a tongue and cheek story about a goofy character into an embarrassing failure in the real world. The primitive I want to incorporate is the uneasy feeling the audience feels watching someone bomb on a stage, evoking the embarrassment someone feels watching a performer try to do something that they are unwilling to accept that they do not have a skill for.

Something Big from Found Footage Festival on Vimeo.

Perlocution: The audience's embarrassment turns to sympathy and a recognition of the humanity of the goose when he that he has failed (i. e. identification with the protagonist).

I planned to shoot ComFest, and local shows for looking for footage of an uncomfortably bad public performance in which to add the Goose. I have some performances that are pretty awkward and mortifying, but what I have needs audio to work, and I can't think of a way to integrate it into the form.

Wednesday, February 24, 2016

Short Dolly Zoom

An extremely close wide angle to medium dolly zoom has a surprisingly comical effect

Wednesday, January 20, 2016

Butcher Shop Interior

This is my first test texture for the Butcher shop interior. It is a Boolean of the word See mapped on to a scan of my face (with no eyes).


"See what people do"

Monday, January 18, 2016

The Big Idea (as of 2 am Tuesday 01/19/16)

The Big Idea (subject to change without notice)
This semester I am focused on creating a form that blends cinematic animation, interactive media, and literature in a complimentary way. The shot that I am working on now is the interior of the building Tuba-Goose entered last semester. I am changing the location to a butcher shop because it adds to the dramatic effect, and horror films have a lot of paradigmatic camera and lighting techniques that would be interesting to apply to another medium. I thought it would be complimentary mix of media to make the interior all narrative text (people , shelves, everything except the goose would be extruded polygonal text), use motion capture to animate the people, and use a dolly zoom for a shot where the goose sees the butcher doing what butchers do.
I am not sure how I will texture everything or how I will organize the words so they function as characters and are readable as text, but I think motion capture will add an inherently human quality to the movement that should give me more freedom to deviate from anthropomorphic shapes while relaying the intended actions. I am hoping that when I have the movement for the scene, I will be able to create a model based on the text and the key frames that becomes reveals itself to the reader in a way that alludes to the internal dialogue of the goose when he realizes what is going on in the butcher shop (I want the audience to be thinking "Is that a person chopping off the head of... YES IT IS!" in parallel to the character's realization). This shot does not do much to exploit interactive media, but I am worried compounding too many distracting elements (e.g. putting a tilt interaction, prompting an expand gesture on the touch screen, or something of that nature) would drown the humble, quiet nature of a book.

Saturday, December 12, 2015

Monday, November 9, 2015