Friday, February 12, 2016

Another Dolly-Zoom Prototype

I think I should have left the "See" letters fixed. I attached them to the face so they could look at the camera, for dramatic effect.
This might work better if the text was black and the word was color, but I want the imagery to unfold. Maybe if they switch places, like the world starts white (with the texture of paper), and the text is color; then the text turns color, and the world turns black.

Wednesday, February 10, 2016

Integrating Interactive the aesthetic of a Book and Interactive Media

I am a little inspired by Lumnio City. The game environment was built and shot, and the characters were animated over using a lot of the same techniques I am using.The look of the environment is unmistakably real, and captures the aesthetic of a small handmade environment with a prominent short depth of focus and the texture of the paper.




I was thinking a similar technique mixed with a book sculpture might add more interactivity while enhancing the feel of a book.



Book Artists

Brian Dettmer


Emma Taylor


Mocap Text Prototype

Digital puppetry... The motion is going to need a lot of editing.

Sunday, February 7, 2016

Trying to Excivate the Structure from the Psychoanalysis

Lacan's structural analysis of  real, symbolic, and imaginary is so intertwined with Freudian conjecture that I am having trouble concentrating on the philosophical forms.
Lacanian experience and almost speech act theory...

Lacanian Demands Really seemed to be going somewhere with the "lack in the real is transformed into the symbolic medium of language", but his philosophy is based on desire and envy.
I am hoping algebra might lead somewhere more pleasant... (Sesame Street?)

The four positions in each discourse are:

Agent = Upper left. This is the speaker of the discourse.

Other = Upper right. This is what the discourse is addressed to

Product = Lower right. This is what the discourse has created

Truth = Lower left. This is what the discourse attempted to express.

The four variables which occupy these positions are:

S1 = the master signifier

S2 = knowledge (le savoir)

$ = the subject (barred)

a = the objet petit a or surplus-jouissance



Langue encompasses the abstract, systematic rules and conventions of a signifying system; it is independent of, and pre-exists, individual users
parole meaningful utterance


A Couple More Words

Butcher shop interior (text world shot?)
down sidewalks
through doors
up aisles,
to places where people go
(Dolly zoom shot)
the things he expected to see
is not what people do

Setting up Nuke at home

I have been having trouble getting the lighting in my virtual environment and the footage to match up There is a bit of a black boarder on everything (especially the tuba or anything chrome), and the contrast on the colors has always needed a lot of tweaking. The guy from Renderman said a problem mixing linear RGB and sRGB  would cause a similar problem, and Adobe After Effects could not deal with linear RGB. So I downloaded Nuke, and I am trying figure out how to use it now.

Friday, February 5, 2016

interior

I am having some trouble with the prototype for the interior dollyzoom. I made the shape with a high poly-count boolean, and they can be glitchy. I will post some photos later, but the renders from frame to frame where different, so the video does not make any sense.